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  1. Bellsprout

    A slow process

    Which was really one of the key points in my move selection, especially since Garbodor's physical move pool is not extremely diverse when it comes to hard-hitting attacks. The idea of Stockpile/Spit Up has some appeal, but the point is to mitigate defense loss while still increasing speed. One...
  2. Bellsprout

    A slow process

    I'm starting to feel like I'm spamming my own thread now, but whatever. My ideas keep coming, and I feel the need to put them somewhere. This one was recently inspired by a Youtube video featuring Ash battling Homika (in the anime), one of the new gym leaders from Black/White 2. Garbodor...
  3. Bellsprout

    A slow process

    I was recently thinking about the post that started this entire thread, so I decided to revamp it with some of the suggestions I found on here. I feel this is more balanced than the original idea, and it could work more effectively with the same gimmick. ACCELGOR Naive / Hydration @ Leftovers...
  4. Bellsprout

    A slow process

    Drat. That rather defeats the entire purpose.
  5. Bellsprout

    A slow process

    Please tell me I'm misunderstanding the mechanics of this: Weavile Jolly/Pickpocket @ none Fake Out / Swords Dance / Fling / Ice Shard 252 ATT / 252 SPD Serebii.net says that Pickpocket activates only when the Pickpocketing pokémon RECEIVES a physical attack. I'm hoping that this may be some...
  6. Bellsprout

    A slow process

    Fair enough on the defense of keeping the auto-Weather poke. Most of the time when I've seen a Ninetales used, it was hardly utilized to what I always imagined its potential to be. But, thank you for the criticisms. NINETALES Ninetales [Support Variant] Timid/Drought @ Choice Scarf/Focus Sash...
  7. Bellsprout

    A slow process

    Entry #4 - Omniwall? SABLEYE Sableye [Special Wall Variant] Sassy/Prankster @ Leftovers Foul Play / Calm Mind / Shadow Ball / Moonlight 252 HP / 128 DEF / 128 Sp.DEF Zero weaknesses. Three immunities. Priority healing. And the ability to get as high as 844 Sp.DEF. Not to mention, keeping...
  8. Bellsprout

    A slow process

    Entry #3 - "Weak" Lead NINETALES Ninetales [Support/Annoyer Variant] Timid/Drought @ Focus Sash Safeguard / Disable / Solarbeam / Grudge 56-180 HP / 72-196 Sp.ATT / 252 SPD Most Ninetales I ever see in B/W competitive battling now are used strictly (and I mean they either die on the same turn...
  9. Bellsprout

    A slow process

    Despite its EV spread, it's not meant to be a wall so much as a wall killer.
  10. Bellsprout

    A slow process

    Switching it up completely...I've recently gotten some inspiration for a Sun team, and I've got two individuals that I find are rather unique in their design. Constructive criticism only, please. I can't get better through blatant insults. VICTREEBEL Victreebel [Special Sunny Variant]...
  11. Bellsprout

    A slow process

    Wonder Room. But Accelgor can't learn it.
  12. Bellsprout

    A slow process

    I agree with you on Focus Blast's better type coverage. But, frankly, its accuracy scares me. As for Guard Swap, I would use that over Guard Split except -the way I understand it, at least- Guard Split averages out the Defense stats whereas Guard Swap switches the stat changes, not the stats...
  13. Bellsprout

    A slow process

    All right. That explains how effective a general Rain Dance strategy is, but it hardly explains why Drizzle/Swift Swim is singled out as opposed to all the other weather effect/stat-altering ability combos out there.
  14. Bellsprout

    A slow process

    Thanks for the heads up. I had also thought about utilizing the Guard Split alongside Shuckles in doubles as well, but since I was working on the Rain Dance team in my head, the fact that Accelgor couldn't be affected by status was very appealing considering that'd be one less element of its...
  15. Bellsprout

    A slow process

    So, I'm trying to design a Rain Dance team. Only got one completely mapped out. C+C please. ACCELGOR Timid / Hydration @ Leftovers/Focus Sash Bug Buzz / Recover / Giga Drain / Guard Split 252 HP / 96 Sp.ATT / 160 SPD The move set feels a little weak, as does the gimmick as a whole, but I...
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